Experienced environment & VFX artist who loves developing visual styles & crafting a game's texture. All about transporting players to new, immersive worlds. Proficient in modeling, layout, texturing & prop dressing, with a big love for effects. Industry artist since 2001, shipped indie adventure game Vane for PS4 & PC in 2019.
Currently Nature Art Lead at Shapefarm. www.shapefarm.net
Shapefarm is a Tokyo-based game developer currently working on Orbitals, an intergalactic 2-player co-op adventure for the Nintendo Switch 2.
Wore lots of art-hats on a small team that just shipped Vane, a strange adventure game for PS4 & PC. Was responsible for the lions share of environment art & layout, materials, lighting, effects & atmospherics on a project that spanned 4 years with a team of 5 amazing guys.
As an environment artist at Japan Studio on The Last Guardian back in 2009-2012, I created a slew of assets, materials and layouts for what was then the PS3 version of the game. Working on the team was a humbling experience and I met a lot of geniuses before finally leaving to pursue other dreams.